#ifndef GAMECONTROLHANDLER_H_
#define GAMECONTROLHANDLER_H_
#include "../baseclass/StateUser.h"
#include "TextureHandler.h"


class GameControlHandler : StateUser
{
public:
    int screen_name;
    int score_name;
	GameControlHandler(GameStatus* g): StateUser(g){}
    GameControlHandler();
	virtual ~GameControlHandler();
    
    void Init();
    void DoIdle();
    void Move();
    void Draw_Now_Loading();
    void Draw_Paused();
    void Draw_End_Of_Game();
    void Get_Pause_time();
    void Set_Pause_time();
    
    
};

#endif /*GAMECONTROLHANDLER_H_*/
